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PostDec 28, 2010#26

I have a minor suggestions.
In short: /leavechannel all
Between help, local, offtopic, and trade, chat gets mighty colorful. Maybe it's just my terrible eyes though.

Lately I login and type /leavechannel O /leavechannel t /leavechannel help /ch sw
It's minor, but it'd be nice to have a kill-all command to quieten things down quickly.

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King of Chaos
3,498

PostDec 29, 2010#27

I think we may need that coded in - I'll see what I can do. (however you will never be able to leave local chat.)

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PostDec 31, 2010#28

Ban trading gold at spawn.

People could just say there buying it, then secretly selling it to there town bank, making the whole "Bank at your town" thing pointless.

;D

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PostDec 31, 2010#29

MaikkyWin @ Dec 30 2010, 06:32 PM wrote: Ban trading gold at spawn.

People could just say there buying it, then secretly selling it to there town bank, making the whole "Bank at your town" thing pointless.

;D
Agreed.

Also, if possible enable "/lwc unlock" for everyone so mayors can password lock storage chests and everyone can have access.

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PostJan 01, 2011#30

I have a quick question:

Would it be possible at all to arrange Guild Factions? I've been having a few ideas regarding guilds, particularly a treasure hunter faction.

3,498
King of Chaos
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PostJan 01, 2011#31

Guilds can be arranged - they form very much the same as Townships although they dont require staff involvement - we're a free build / sand box game with very few limitations.

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PostJan 03, 2011#32

When is the player cap being updated? The server is full often these days, and I would donate but Im not an adut and so do not have a credit card. If its not being updated soon, do you think you would stop recruiting eventually? Seems counter productive to continue recruiting new people, but no one can get in.

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PostJan 08, 2011#33

If you could I'd like you to implement a mod called "Mo' Creatures"
I think the addition of a few more mobs would be cool and make things more intresting particularly the ogres (they Destroy blocks and such) and the Werewolves.

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PostJan 08, 2011#34

Kain, how about adding this Sign Edit mod to the server? Don't care for the colors that much, but love to be able to edit signs without having to take them down and rewrite everything, when its just a little thing you need to change.

http://forum.hey0.net/showthread.php?ti ... light=sign

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PostJan 08, 2011#35

Hey!

I think a nice addition to T5 Banks would be a personal herogate inside. Of course this would be more beneficial once T5 gets the free herogate travel addition.

What do you guys think?

I know the only reason I don't visit my bank too much is because it sets my /spawn and or /cast recall on Cooldown.
(Is there any other way to escape from your bank?)

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PostJan 08, 2011#36

Baronboom @ Jan 7 2011, 06:36 PM wrote: If you could I'd like you to implement a mod called "Mo' Creatures"
I think the addition of a few more mobs would be cool and make things more intresting particularly the ogres (they Destroy blocks and such) and the Werewolves.
it dosent work for smp maybe if you can find a mod of the mod wed add it id love to play hc with this horsebreeders n such :P

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PostJan 08, 2011#37

Hi again,

I believe that there really needs to be some rules made up on Cuboid/Realm use, Its getting out of hand what people are turning No-PvP on.

I think that No PVP should only be enabled in Houses, Cities (Not beyond borders), and maybe a few other things I'm not remembering.

I've ran into multiple mines/underground farms that have pvp disabled, along with roadways that are well out of city limits. This kind of thing is rediculous, I can understand cuboiding with protection only, but no pvp ... come on.

Also some people might say "It's a public farm or tree farm" so pvp disabled needs to be there.

I think that would actually be more of a reason to have pvp enabled AND that one in question is actually marked with multiple signs that have the cities name on it. I would just like clarification on this.

In addition, how about tunnels a certain depth under cities. Can bandits/assassins not pvp there as well?

Thanks and sorry if it sounded like a rant :P

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PostJan 08, 2011#38

In addition, how about tunnels a certain depth under cities. Can bandits/assassins not pvp there as well?
That's already been decided as a no. Even underground, the land belongs to the city.
At least, from what I know.

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PostJan 08, 2011#39

Bargraphics @ Jan 8 2011, 03:07 PM wrote: Hi again,

I believe that there really needs to be some rules made up on Cuboid/Realm use, Its getting out of hand what people are turning No-PvP on.

I think that No PVP should only be enabled in Houses, Cities (Not beyond borders), and maybe a few other things I'm not remembering.

I've ran into multiple mines/underground farms that have pvp disabled, along with roadways that are well out of city limits. This kind of thing is rediculous, I can understand cuboiding with protection only, but no pvp ... come on.

Also some people might say "It's a public farm or tree farm" so pvp disabled needs to be there.

I think that would actually be more of a reason to have pvp enabled AND that one in question is actually marked with multiple signs that have the cities name on it. I would just like clarification on this.

In addition, how about tunnels a certain depth under cities. Can bandits/assassins not pvp there as well?

Thanks and sorry if it sounded like a rant :P
Also, roads are mainly used by newer players (I use herogates or minecarts at the moment) who have little to no clue what is going on. Some more veteran players use them, but they know the roads and the dangers. I see PvP protections on roads as a way to protect the poor new members who are just trying to see the amazing cities this server has to offer.

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PostJan 08, 2011#40

I see your point Alex, I just think it would promote more City/Citizen interaction because a new guy would have to have the city protect him as they walked to the city from spawn. This would also promote less "Go to these coords and build a house".

I fully believe that Herogates/Roads inside citys should be pvp disabled.

3,498
King of Chaos
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PostJan 08, 2011#41

Officially - no PVP can be on 1) towns 2) a 25x25 "personal" area in the wastelands (ie your house) And thats it at the moment.

Nothing outside of rings. No towns may extend outside their rings or they will be fined first and then warned and it will be torn down.

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PostJan 08, 2011#42

How about an automatic donation system where it detects who donated what. Depending on how much they donated, they will receive their donation rank in-game on AUTO. Could save you time, and the confusion of some.

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PostJan 09, 2011#43

To add to the previous idea of guilds, as PVP is meant to be Town vs Town, and not free for all, perhaps we can have Guilds under the citizen mod (with them needing to pay something like 250c or 500c to create the guild, they don't get rings or any protecting ability, just are able to add people to their 'guild'), this allows them to declare war or peace with specific towns (and vice versa) as well as for people to be able to tell their members apart from the rest of those that reside in the wasteland.

Also, perhaps a group called 'Wasteland' or something along those lines, should be the default group for all new members, allowing them to participate in true "Town vs Town" combat, and allowing 'Pacifist' towns to declare Peace with wasteland to prevent killing of innocents.

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PostJan 10, 2011#44

Modification to craftbook bridges, door, etc.

Now that the materials ae needed to be in a chest in craftbook bridges and gates, i think more materials should be enabled, honestly, i think all the blocks should be enabled since it can no longer be used to create inf materials. And if not all, at least things like gold, iron, obsidian, and for traps if possible, sand and gravel (not sure if it would fall or not by pressing bridge or by walking on it)

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PostJan 10, 2011#45

JW, can you clarify what you mean:

"Now that the materials ae needed to be in a chest in craftbook bridges and gates, i think more materials should be enabled, honestly, i think all the blocks should be enabled since it can no longer be used to create inf materials"

What am I missing here? I do not understand the above statement.

thanks,

-MuscleMemory

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PostJan 10, 2011#46

If you look HERE (highlighted in red), gates/bridges/doors now need a chest to function.
Jwp basically wants to have more materials allowed for Craftbook bridges and doors so that you may create an obsidian bridge or a golden door etc. This wouldn't be a problem anymore as the plugin supports additional materials and there is no way of duping them.
However, making e.g. a bridge out of gold blocks just to have someone knock a hole in it would be quite an expensive hobby unless it's protected :-P

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PostJan 11, 2011#47

Ok I think i get it now,
So since 30 blocks is the longest a bridge can be... it needs to have 90 blocks (wood... cobble... w/e) inside a chest near the sign used to activate it?

Am I understanding this correctly?


Also I've got suggestions: I'm not able to use the search funtion on the forums:

"Sorry, the administrator has taken the search engine offline for the moment. Please try again later"

Wondering if we can get this enabled?

And maybe if there is a way to click on a user's name and see a history of the threads they've commented in, or even their individual posts...?

that would be nice.

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PostJan 11, 2011#48

Yes thats correct, before this you could make a gate, close it, harvest all the fences apart from the top ones, open/close it again and you could harvest it again. So it was a way to dupe. So the chests removes that option. Just remember to have the chest max 3 blocks away and protect it, you can hide it underground.

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PostJan 12, 2011#49

I want to see our "X person has killed Y person with Z" carry the exact location co-ordinates displayed of the kill site. I am sick to death of watching chat of someone whining about someone else killing in or near a town and not been able to do anything about it.

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PostJan 14, 2011#50

With the new beta 1.2 update lets try to turn the dispenser into a vending machine! Makes it easier for people to trade when they're not on.

So maybe a commands like:

Code: Select all

/Vending machine
Right click the dispenser.

Then

Code: Select all

/cost # d #
Right click the dispenser.
d for dispenser

To check for info

Code: Select all

/cost i
i for info.

To buy

Code: Select all

/spend #
*Right Click* and an item comes out.

If not enough.
"Not enough coins" message pops up or something.

To retrieve the coins.

Code: Select all

/retrieve

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