1/6
*Changed craftbook gates/doors/bridges, they now require a box with materials within the sign to use the utility. You can hide these boxes under ground and protect them if need be. This is to ensure no 'duping' happens when making any of these functions.
*Added in Root/Glassnova spells. They will need more work before going live.
*Setting up BMod test server again tonight to see if we can hammer out some plugins to work for our needs. We'll be moving over soon-ish.
*Policy changes to PVP / Theft in the wastelands will be coming in the next two weeks.
*Free Herogates will be in as soon as I can find a coder that can add in my changes.
1/5
*T5 announced (but not just yet ready) - it will be $60.
-Commands - /sneak (an auto duck feature that will prevent players from seeing you through walls etc - can be used for PVP / mining etc)
-10x10 donor banks, biggest yet! - 16 months on the reservelist
-Will be added when the Herogates Exemption status is fixed (Free instant travel!)
-Additional IC's added, /makedoor, /mc1241t4
1/4
*Added in Herogates with charge - 4+ towns are already on the list and more are coming.
*Added in 16gb of RAM - our server is now using 24gb of ram out of 32gb.
*Optimizing the ram disk and ensuring we have an hourly back up made.
*Added in some more spell locations for our users
*setting up a test server for the new and improved hmod (now known as bukkit mod)
*Fixed the death messages to look better - still in the works of adjusting
*Most everyone has been reimbursed of their missing items from the rollback (blah!)
*Promotions to proctors, etc.
*Looking more into what forum software we want to go with for our new forums and Herocraft domain name.
*I forgot what else I changed but it was awesome
12/31 (MAJOR)
EFFECTIVE - 12/31/10 - 6PM CST.
New Hardcore Policies! ( Will be edited as needed! )
Townships:
*Township PVP is officially clarified as Township vs Township. Members of the same township cannot attack one another. The townships start out as neutral towns and have the option to attack or not until either a treaty or war is declared. Both parties of the towns (the commands or second in command) must accept the neutral/war/peace treaty.
*Townships in all tiers will have the full support of Herocraft Staff on their side in matters of theft/grief/pvp. Do not attempt to bypass our rules or you will be banned.
*The Outlaw Township positions will be available. These are generally the players who insist on 'pvp' and want to attack on sight all players for no reason. The majority of towns will be neutral/peace based from what I've gathered. "Pirate towns" "Viking towns" etc fit this category. I hate rp.
Wasteland & FFA PVP:
*Staff will no longer offer support for;
a) Items stolen from chests (Join a township or get a 10x10 sanctum city plot to be protected)
Players being killed by other players and items being looted. (Go out with towns to mine and gather)
c) Traps will be allowed throughout the wastelands - watch your step!
*This does NOT grant immunity to players to "grief" and mindlessly tear down buildings in the wastelands or mass terraform and mess up areas in the wastelands.
*To protect yourself in the wastelands, either join a township that offers protection, become a t3+ donator,hide your items and set traps or stay in Sanctum City.
Sanctum Protection:
*With the addition of these policies- each citizen in Sanctum may request a chest be protected for them if they have a 10x10 plot in Sanctum City. Please /query open msg for your Chest Protected via LWC (Thanks LWC!)
*Sanctum City will still be the safe haven from PVP, theft, grieving.
As a side note - we are pushing for players to JOIN townships and want to protect their goods. In addition to the mobs wanting to murder your face, we believe it necessary to have opposing players who don't like your face, for whatever reason, want to murder you too. Don't want to partake in PVP? Join a Township that is neutral or allied with others!
12/28 (Latest!)
*Updated to b133 - this fixed several lag issues and other things
*Optimized the server CPU usage with BadHaddy
*Adding in LWC for t3+ users (working on giving the commands out)
*Realms is now updated to 2.2204 - commands should be granted soon
*Cuboid Chest protection is still broken - please put a dirt block above your chest and cuboid the area
*Herogates are back in (though not created yet it works with 133)
*Herogates will cost 3c to use (for now the price may change later)
*The contest for the cart station will be decided tomorrow and the results will be posted here and in game
*t5 groundwork is still being laid
*Dagothanahim will be the first admin not within my arms reach to strangle!
*A spell team is being formed - Dagoth will be the head of it.
*Spells are fixed thanks to Dgco - they cost reagents - more will be added to the wastelands
*more to come.
12/20 (on the horizon)
Things on the horizon:
*Removal of Teleport/Waypoints
*Addition of massive minecart transportation
*Herogates to Towns+ with a coin charge (3-10c atm)
*Retune the Township system to have Kingdoms actually 3 towns joining to form an actual 'kingdom'
*Removal of the Hamlet and Village (town 10+ people or bust)
*Retuning of the level system so the average player who does not want to grind, can still function in day to day life while building.
*Create a spell team for spells
*Spell system review - adding in more spells - quests / hint
*Mapsize increased (and options to continue increasing)
*Ram Disk instead of hard drive or solid states (this will need massive testing)
*Re-enable world saves every 15-20mins (this will cause lag but will ensure no more 3+ hour rollbacks
*Promote / demote mods to admin or back to their intended group
*Add in more crafting functions - such as chain mail
*Creeper damage will be re-enabled - beware the creeper and TNT it throws at us
*Re-configuring some of the functions for the t1-t4 users - TNT will be placed in the t4 users abilities (if we can limit it enough)
*T5 will be introduced sometime soon to thank the donators who have contributed more!
*Cutting down on un-needed plugins who are unstable and un-needed - this has largely been done over the course of 2 months.
*Created more groups, coder/proctor/king/duke/lord/knight etc
*Adjusting NPC's and their placement for T5 users (still not released)
12/14
*serverPort addon is being configured for Hell / PVP FFA game play (Hell first) This will allow several tranfers for items between servers. I will post more once it is completed.
*We will be slimming down iConomy as well and adding in NPC traders.
12/12
*Updated the combat system - requires more exp to level, weps now have damage modifications - the higher the level the more damage you will do. Bows are still in the works.
*more to come
12/7
*LEVELS/EXP (WEP/ARMOR RESTRICTION)
Current Features:
Experience implementation
Able to set your own experience levels
Able to set exp for PVP kills
Melee and Ranged and Defense exp/lvls!
Full PVP support with both bows and melee!
12/6
*Cuboid update again - more changes - default protects are now PVP disabled and protect on when you make a cuboid.
*CraftBiok 1.4 introduces minecart boosters with goldblocks
*New MagicSpells spells added to the map - good luck finding them!
*Adding another command to T4 in addition to the realm/Cmod ones (Since they break every other release)
*Adding in t5 users within the next month or two.
*New mod promotions - Enigma/Neo (if you missed it)
12/3
*Cuboid now has new commands - the commands have been broken apart to better fit the style of our server. /protect o:name CNAME .. the t3 and Mayors also gain a new command! /cmod CNAME toggle PVP - this will change the areas to be pvp disabled.
*Cuboid adopts the /cmod command, we are currently using it as a replacement to Realms - /cmod CNAME toggle welcome/warning/heal/sanctuary and so forth. These commands are for t4/Kings only.
*Runecraft is currently working - though it will be changing soon.
*The Craftbook system is being changed. There are some commands who can be exploited and will only be given to trusted members -> Donators -> King... Everyone has the rights to use the Craftbook functions only some have the rights to CREATE them. Lift should be fixed for t1+ donators (Ill check into it later)
*PVP damage is currently globally disabled - its a little buggy and we want to make sure we have the rules set in stone before allowing it. we want to introduce it with Town vs Town pvp styles.
*Changed craftbook gates/doors/bridges, they now require a box with materials within the sign to use the utility. You can hide these boxes under ground and protect them if need be. This is to ensure no 'duping' happens when making any of these functions.
*Added in Root/Glassnova spells. They will need more work before going live.
*Setting up BMod test server again tonight to see if we can hammer out some plugins to work for our needs. We'll be moving over soon-ish.
*Policy changes to PVP / Theft in the wastelands will be coming in the next two weeks.
*Free Herogates will be in as soon as I can find a coder that can add in my changes.
1/5
*T5 announced (but not just yet ready) - it will be $60.
-Commands - /sneak (an auto duck feature that will prevent players from seeing you through walls etc - can be used for PVP / mining etc)
-10x10 donor banks, biggest yet! - 16 months on the reservelist
-Will be added when the Herogates Exemption status is fixed (Free instant travel!)
-Additional IC's added, /makedoor, /mc1241t4
1/4
*Added in Herogates with charge - 4+ towns are already on the list and more are coming.
*Added in 16gb of RAM - our server is now using 24gb of ram out of 32gb.
*Optimizing the ram disk and ensuring we have an hourly back up made.
*Added in some more spell locations for our users
*setting up a test server for the new and improved hmod (now known as bukkit mod)
*Fixed the death messages to look better - still in the works of adjusting
*Most everyone has been reimbursed of their missing items from the rollback (blah!)
*Promotions to proctors, etc.
*Looking more into what forum software we want to go with for our new forums and Herocraft domain name.
*I forgot what else I changed but it was awesome
12/31 (MAJOR)
EFFECTIVE - 12/31/10 - 6PM CST.
New Hardcore Policies! ( Will be edited as needed! )
Townships:
*Township PVP is officially clarified as Township vs Township. Members of the same township cannot attack one another. The townships start out as neutral towns and have the option to attack or not until either a treaty or war is declared. Both parties of the towns (the commands or second in command) must accept the neutral/war/peace treaty.
*Townships in all tiers will have the full support of Herocraft Staff on their side in matters of theft/grief/pvp. Do not attempt to bypass our rules or you will be banned.
*The Outlaw Township positions will be available. These are generally the players who insist on 'pvp' and want to attack on sight all players for no reason. The majority of towns will be neutral/peace based from what I've gathered. "Pirate towns" "Viking towns" etc fit this category. I hate rp.
Wasteland & FFA PVP:
*Staff will no longer offer support for;
a) Items stolen from chests (Join a township or get a 10x10 sanctum city plot to be protected)
Players being killed by other players and items being looted. (Go out with towns to mine and gather)c) Traps will be allowed throughout the wastelands - watch your step!
*This does NOT grant immunity to players to "grief" and mindlessly tear down buildings in the wastelands or mass terraform and mess up areas in the wastelands.
*To protect yourself in the wastelands, either join a township that offers protection, become a t3+ donator,hide your items and set traps or stay in Sanctum City.
Sanctum Protection:
*With the addition of these policies- each citizen in Sanctum may request a chest be protected for them if they have a 10x10 plot in Sanctum City. Please /query open msg for your Chest Protected via LWC (Thanks LWC!)
*Sanctum City will still be the safe haven from PVP, theft, grieving.
As a side note - we are pushing for players to JOIN townships and want to protect their goods. In addition to the mobs wanting to murder your face, we believe it necessary to have opposing players who don't like your face, for whatever reason, want to murder you too. Don't want to partake in PVP? Join a Township that is neutral or allied with others!
12/28 (Latest!)
*Updated to b133 - this fixed several lag issues and other things
*Optimized the server CPU usage with BadHaddy
*Adding in LWC for t3+ users (working on giving the commands out)
*Realms is now updated to 2.2204 - commands should be granted soon
*Cuboid Chest protection is still broken - please put a dirt block above your chest and cuboid the area
*Herogates are back in (though not created yet it works with 133)
*Herogates will cost 3c to use (for now the price may change later)
*The contest for the cart station will be decided tomorrow and the results will be posted here and in game
*t5 groundwork is still being laid
*Dagothanahim will be the first admin not within my arms reach to strangle!
*A spell team is being formed - Dagoth will be the head of it.
*Spells are fixed thanks to Dgco - they cost reagents - more will be added to the wastelands
*more to come.
12/20 (on the horizon)
Things on the horizon:
*Removal of Teleport/Waypoints
*Addition of massive minecart transportation
*Herogates to Towns+ with a coin charge (3-10c atm)
*Retune the Township system to have Kingdoms actually 3 towns joining to form an actual 'kingdom'
*Removal of the Hamlet and Village (town 10+ people or bust)
*Retuning of the level system so the average player who does not want to grind, can still function in day to day life while building.
*Create a spell team for spells
*Spell system review - adding in more spells - quests / hint
*Mapsize increased (and options to continue increasing)
*Ram Disk instead of hard drive or solid states (this will need massive testing)
*Re-enable world saves every 15-20mins (this will cause lag but will ensure no more 3+ hour rollbacks
*Promote / demote mods to admin or back to their intended group
*Add in more crafting functions - such as chain mail
*Creeper damage will be re-enabled - beware the creeper and TNT it throws at us
*Re-configuring some of the functions for the t1-t4 users - TNT will be placed in the t4 users abilities (if we can limit it enough)
*T5 will be introduced sometime soon to thank the donators who have contributed more!
*Cutting down on un-needed plugins who are unstable and un-needed - this has largely been done over the course of 2 months.
*Created more groups, coder/proctor/king/duke/lord/knight etc
*Adjusting NPC's and their placement for T5 users (still not released)
12/14
*serverPort addon is being configured for Hell / PVP FFA game play (Hell first) This will allow several tranfers for items between servers. I will post more once it is completed.
*We will be slimming down iConomy as well and adding in NPC traders.
12/12
*Updated the combat system - requires more exp to level, weps now have damage modifications - the higher the level the more damage you will do. Bows are still in the works.
*more to come
12/7
*LEVELS/EXP (WEP/ARMOR RESTRICTION)
Current Features:
Experience implementation
Able to set your own experience levels
Able to set exp for PVP kills
Melee and Ranged and Defense exp/lvls!
Full PVP support with both bows and melee!
12/6
*Cuboid update again - more changes - default protects are now PVP disabled and protect on when you make a cuboid.
*CraftBiok 1.4 introduces minecart boosters with goldblocks
*New MagicSpells spells added to the map - good luck finding them!
*Adding another command to T4 in addition to the realm/Cmod ones (Since they break every other release)
*Adding in t5 users within the next month or two.
*New mod promotions - Enigma/Neo (if you missed it)
12/3
*Cuboid now has new commands - the commands have been broken apart to better fit the style of our server. /protect o:name CNAME .. the t3 and Mayors also gain a new command! /cmod CNAME toggle PVP - this will change the areas to be pvp disabled.
*Cuboid adopts the /cmod command, we are currently using it as a replacement to Realms - /cmod CNAME toggle welcome/warning/heal/sanctuary and so forth. These commands are for t4/Kings only.
*Runecraft is currently working - though it will be changing soon.
*The Craftbook system is being changed. There are some commands who can be exploited and will only be given to trusted members -> Donators -> King... Everyone has the rights to use the Craftbook functions only some have the rights to CREATE them. Lift should be fixed for t1+ donators (Ill check into it later)
*PVP damage is currently globally disabled - its a little buggy and we want to make sure we have the rules set in stone before allowing it. we want to introduce it with Town vs Town pvp styles.

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